The Oculus Rift CV1 setup application wouldn't reliably detect the headset USB or HDMI, it'd just spin on the "Headset HDMI," sometimes it'd check the "Headset USB" line for a moment and then spin again, and eventually Windows would throw USB bus errors and I'd have to reboot.Įventually I resolved this by only having the Sensor and the Xbox Wireless Adapter for Windows plugged into the USB 3.0 ports on the Core, and plugging the headset into the USB 3.0 port on the left side of the Stealth. I've experienced some weirdness with the Oculus Rift CV1, and I can't tell if it's a bus issue with the Core, an artifact of the Core having both a GPU and a USB 3 bus swamping the Thunderbolt 3 connection, or just weirdness that'll resolve itself over time because this whole setup is first-gen on its first-day. The GPU automatically loops back over the Thunderbolt 3 bus and takes over the Stealth's display, so I'm not using an external monitor with my setup, except for an Oculus Rift CV1. Downloading the 368.25 drivers from NVIDIA, dated, did recognize the GTX 1080 in the Razer Core. The NVIDIA drivers linked there this morning were 364.72, dated, and did not recognize the GTX 1080. The firmware and driver updates for the Razer Blade Stealth to support the Razer Core require the Razer Core to be plugged in, so you can't do them ahead of time. It takes an 8-pin power connector, so you plug in one of the Core's 6+2-pin power connectors, and the other one just sits there. The GTX 1080 Founder's Edition card fits in the Core fine. There isn't enough cable length for any other configuration until longer active cables reach the market.
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